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1. Amarr or Minmatar? - in Ships and Modules [original thread]
Originally by: Xzar Fyrarr PvE-> 0.0 Ratting, like said before, near amarr space go with amarr. ACs really do eat ammo and they eat it fast. I rat in Venal with a Hurricane and honestly, the ammo depletes incredibly fast. I know the t...
- by Lexia Stone - at 2010.05.29 13:18:00
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2. Minmatar ship chioces for pvp / missions - in Ships and Modules [original thread]
Edited by: Lexia Stone on 28/05/2010 23:34:39 Originally by: Methula Yeah so I tried this Maelstrom setup and I was down to half armor on The Angel Cartel Spies, Level 4 mission after taking out the BC's. that is just plain wrong. I r...
- by Lexia Stone - at 2010.05.28 23:33:00
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3. Minmatar ship chioces for pvp / missions - in Ships and Modules [original thread]
Edited by: Lexia Stone on 27/05/2010 06:11:36 PvE Hurricane 6 x 650mm Medium 'Scout' Artillery 2 x 'Arbalest' Heavy Missile Launcher 1 x Medium C5-L Emergency Shield Overload 2 x mission specific hardeners (exp/kin for Angels, therm/kin fo...
- by Lexia Stone - at 2010.05.27 06:07:00
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4. 0.0 Ratting Hurricane fit? - in Ships and Modules [original thread]
Edited by: Lexia Stone on 08/05/2009 01:29:31 Cane fit for ratting Angels: 6x 650mm medium scout artillery (fusion/nuclear) tractor salvager 10MN AB II explosive hardener kinetic hardener medium shield booster II 3x gyro II 2/3x tracking en...
- by Lexia Stone - at 2009.05.08 01:27:00
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5. Hurricane level 3 missions, will I be okay? - in Ships and Modules [original thread]
Edited by: Lexia Stone on 26/04/2009 02:05:37 I ran this setup for every lvl 3 I've ever done. Never really had a problem as long as I don't get dropped in the middle of a pack (happens sometimes in missions like Damsel even if you warp to 50 ...
- by Lexia Stone - at 2009.04.26 02:05:00
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6. Efficiency of HACs in level 4s - in Ships and Modules [original thread]
Well, I'm not an expert on lvl 4s or HACs but it seems to me that your tank is a bit overkill. 2 mission specific hardeners and a MAR should be enough I think. Also, maybe switch out a cap booster for a painter. My point being is you have no dmg ...
- by Lexia Stone - at 2009.04.20 02:58:00
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7. Minmatar tanking - in Ships and Modules [original thread]
More than three gyros is a waste of slots. You're better off throwing on a couple of tracking enhancers to make sure all that extra dmg is actually hitting your target. Many people have actually done the math, like this guy... http://www.eveonlin...
- by Lexia Stone - at 2009.04.07 03:42:00
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8. Minmatar recon or "We don't need no stinking EWAR!!" - in Ships and Modules [original thread]
Originally by: Renarla Both are capable of decent DPS, and web bonus is pretty win imo. QR gave them a big un-needed nerf, but they're still pretty nice. This is what confuses me. There are plenty of other ships to dps with. I was unde...
- by Lexia Stone - at 2009.04.01 13:20:00
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9. Minmatar recon or "We don't need no stinking EWAR!!" - in Ships and Modules [original thread]
After seeing a Curse and a Rook in action I decided to have a look at what Minmatar recon ships had to offer. Needless to say, I was fairly disappointed. I started to wonder who comes up with Minmatar ship bonuses and whether or not that person co...
- by Lexia Stone - at 2009.04.01 12:59:00
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10. Jaguar tank - in Ships and Modules [original thread]
Originally by: MC Purge Of course you have to pick your fights, as you will get ruined by anything with a neut. This is why I'm trying to avoid an active tank. I've run into quite a few ships that have either neuts or NOS. I'm usin...
- by Lexia Stone - at 2009.03.30 05:32:00
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11. Jaguar tank - in Ships and Modules [original thread]
Edited by: Lexia Stone on 30/03/2009 03:39:11 I just got my first Jaguar and was wondering what the best tank would be for PvP. At the moment I'm thinking 2 invul II, a med extender, and 2 field extender rigs. Would I be better off with ...
- by Lexia Stone - at 2009.03.30 03:24:00
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12. Rate this full T2 pvp Rupture setup - in Ships and Modules [original thread]
220s would be better as far as I an tell. And yeah, you won't fit a 1600 with that setup. 800 and another EANM II and you might be able to do it with max fitting skills. With propulsion jamming, afterburner, fuel conservation/high speed maneuv...
- by Lexia Stone - at 2009.03.30 03:00:00
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13. Orca how to? - in Ships and Modules [original thread]
Edited by: Lexia Stone on 29/03/2009 03:57:36 Originally by: Jack Dubrow In order to operate the Orca properly, it must first be calibrated to your needs. In order to do this I would suggest contracting it to a player (such as myself),...
- by Lexia Stone - at 2009.03.29 03:57:00
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14. New Player, Kestrel Setup Question. - in Ships and Modules [original thread]
Well, I'm assuming you're talking about powergrid when you say "energy". Training engineering gives you 5% bonus per lvl. Training advanced weapons upgrades reduces powergrid usage for weps but you will need weapons upgrades at lvl 5 before y...
- by Lexia Stone - at 2009.03.28 05:17:00
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15. The Bursting of My Bubble - in Ships and Modules [original thread]
Osprey base cpu = 275 cpu With Electronics at lvl 5 = 343.75 cpu Miner II x 3 = 240 cpu After basic upgrade penalty (10%) = 264 cpu After M4 upgrade penalty (7.5%) = 258 cpu Basic upgrade x3 = 90 cpu M4 upgrade x 3 = 111 cpu Total cpu with...
- by Lexia Stone - at 2009.03.24 19:19:00
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16. Hurricane PvE fit - in Ships and Modules [original thread]
Originally by: Outcastino High slots : 6x720mm II with quake M 2xArbalest standard launcher Med slots : 2 rat/mission specific hardeners 1 Large Cl-5 booster 1 AB low slots : 3x gyro II 2x overdrives 1x rcu II I use pretty much...
- by Lexia Stone - at 2009.03.14 03:38:00
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17. To group or not to group... (PvE) - in Ships and Modules [original thread]
I was just wondering if there were any specific advantages/disadvantages to grouping turrets. I was told that grouping can increase dps but I'm not too sure about that. With my playstyle, I prefer to have as many turrets available as possible. I'm...
- by Lexia Stone - at 2009.01.31 07:59:00
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